Only building that is supported at game start is the humble Fort. The converter does not import any buildings.All countries regardless of religion can start with those tributaries they had in CK2.īuildings, Development and Wonders Tributaries are imported on 1:1 basis.Unlike CK2, in EU4 diplomatic slots are few and with some of them already taken by vassals and PUs, the converter does not desire to choke the player's diplomatic slots. Royal marriages are not imported, and neither are alliances.Large CK2 vassals, holding inappropriate amounts of provinces (compared to the total country size) will be split off into EU4 vassals at conversion.Non-christian rulers in the same situation will simply absorb the other crowns.The split occurs on de-jure basis, where territory outside any de-jure titles will fall under primary crown. For a christian ruler that holds multiple crowns (of same level), he will find his realm split into multiple states, under a personal union lead by his primary title.While starting prestige and cash are determined by EU4 itself, converter will give a boost of up to 100-150 ducats to wealthy nations, and starting prestige modifier from -50 for complete unknowns up to +100 for extremely prestigious rulers.ĭiplomacy, Vassals, Tributaries and Personal Unions.Ruler prestige, cash, and possible loan to Jewish moneylenders are all imported but at a logarithmic scale - starting as a relative unknown nets negative starting prestige, while those rulers staring at 500-1000 prestige or more will get a significant boost.Excommunicated rulers are imported as such.Since the converter does not have access to memory-state of a running CK2 game, it makes educated guesses for some of the more obscure succession choices, so please allow for a wrong heir or a lack of one that can occur sometimes. Queens (or Prince-consorts) are also imported where possible, to help stabilize the realm at start.If a ruler is too young to rule, a regency council will be set up for them. Ruler's councilmen from CK2 are available for hire in EU4 (unless they are too old for EU4 to offer them).This applies to countries with cultures that support such a renaming.Īdvisors, Rulers, Queens and Heirs Countries can be named after their Dynasties (though they can retain canonical Tags and have canonical missions and ideas), and some of these dynasties have custom flags.Italian can break into Tuscan, Lombardian, Umbrian, Venerian and so on, as the converter tries to emulate EU4 style of cultural groups. Cultures have been expanded greatly, and CK2 cultures are not imported on 1:1 basis - instead they are split up.All CK2 religions have both reformed and unreformed variants, and it is possible for a surviving unreformed country to reform their religion within EU4 timeframe.These religions are also compatible with EU4toVic2 and Vic2ToHoI4 converters. The religions have been expanded, and EU4 conversion will support most of CK2 religions.All of the provinces in CK2 have been painstakingly remapped against current EU4 map, and if there are mismapped spots please contact us.Converter attempts to be very careful there as well, resolving collisions by looking at which ruler developed their land the most, or has maybe built a great wonder in the province. For those countries in scope of CK2, conversion treads lightly, only updating necessary elements, eg.This applies to county histories as well - most countries will have a history (monarchs, leaders, advisors) identical to EU4 if they start at 1444.11.11 bookmark If a country's not in scope of CK2, it is untouched. Converter tries to alter the map as little as possible against vanilla.
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